Another one of Aaron's Presentations and blog is contains Virtual Reality where it can be used to help upscale skills.

The 4th Industrial Revolution brings new innovative ideas and opportunities that will lead to world-changing shifts. However, amidst these advances in research and technology, problems continue to arise.

Take for example, our children’s education. As citizens and parents, we all recognize that our most precious resource is our children, and it’s our responsibility as a society to provide educators and children with the best resources, funding, and experiences to live life to their fullest potential.

The key to providing the best education centers on several fundamentals that a teacher must possess: being a subject matter expert in their field, having an extraordinary relationship with children, understanding the experiences that students must receive to master the lesson. 

Better Education Encompasses Three Fundamentals

Thankfully, developing Science, Technology, Engineering, Arts, and Mathematics (STEAM) courses into schools will help to bridge the skills gap identified at current worksites.  When students learn differently it brings in critical thinking and technical skills to one realm where it becomes ingrained into a child’s education.

The skills gap arises when workers need additional training to complete the required tasks for their jobs. Workers who lack these skills lose out on possible promotions, while companies’ profit margins flatline. 

To avoid this dilemma, schools and businesses must collaborate to develop and foster these life skills. STEAM courses provide the framework where the collaboration becomes the catalyst in this transformation. When effectively implemented, it will change teacher-centered lessons to student-centered, thus encouraging more students to explore vast careers in technical fields.

The table below identifies key areas in developing skills into STEAM Courses

Upscale Critical Skills Through STEAM Courses

  • Assessing student mastery
  • Pacing appropriately
  • Providing multiple real-world experiences
  • Mirroring skills and competencies that the industry needs
  • Modeling and developing products and processes
  • Bringing in resources and extensions outside of the lesson
  • Integrating new technologies

Every part conveys a specific and unique purpose.  Omitting one component from the design could cause complications in ensuring that all learning modalities are tapped.

Educators and businesses must not only implement these components in lessons and professional development but also consider the best way to safeguard that these skills will never be lost from schools to the worksite.

That’s why success depends on the skills, the relationships, and the network in which educators utilize them and the sooner we focus on this concept, the sooner our communities will see that their efforts of the whole are greater than that of individuals.

This is the future of work – this is how employees must think and operate.

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Some basic facts about STEAM

What does STEAM mean?

Science, Technology, Engineering, Arts and Mathematics - and the combining of the four industries to develop better and more advanced products.

Why is having the "Arts" so important in STEAM?

Arts in STEAM enable us to foster more creativity, which is one of the most important things lacking in the workforce.

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